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Jewelry Bonney + Lucky.Roux

Combo for Trafalgar Law OP14-001 · tested in 3,200 games per version

Real combo+16.5 points with both vs neither

How it works

Bonney plays up to 2 Characters with 2000 power or less from hand; Lucky.Roux is a 2000-power Blocker whose On Play draws 2 (trash a 6000+ Character from hand). Bonney puts him out for free and the draws refill the hand.

Does it win more games?

Together they win 39.1%, more than either card alone (35.8% and 21.6%) and well above neither (22.6%).

Version of the deckWin rate
Both cards39.1%
Only Jewelry Bonney35.8%
Only Lucky.Roux21.6%
Neither22.6%

The same Trafalgar Law deck in four versions (4 copies of each named card, or none), each played 3,200 times against the 8 most-played decks on the same shuffles. Synergy (how much more the pair adds than the two cards separately): +4.3 points, about ±1.5 at this many games.

The cards

Jewelry Bonney EB05-001

[On Play] If your Leader has the {Supernovas} type, draw 2 cards and play up to 2 Character cards with 2000 power or less from your hand.
[Activate: Main] [Once Per Turn] Give up to 1 of your opponent's Leader or Characters with 6000 power or more −1000 power until the end of your opponent's next End Phase.

Lucky.Roux PRB02-003

[Blocker] (After your opponent declares an attack, you may rest this card to make it the new target of the attack.)
[On Play] You may trash 1 Character card with 6000 power or more from your hand: Draw 2 cards.

Leader: Trafalgar Law OP14-001

[Activate: Main] [Once Per Turn] Select 2 of your {Supernovas} or {Heart Pirates} type Characters. Swap the base power of the selected Characters with each other during this turn.

All tested combos