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Buggy + Prisoner of Impel Down

Combo for Monkey.D.Luffy OP16-022 · tested in 3,200 games per version

Works, small gain+7.6 points with both vs neither

How it works

Buggy's On Play (with an Impel Down Leader) draws 1 and plays a Prisoner of Impel Down from hand for free. You can run any number of Prisoners, and Buggy can give one of them Blocker on the opponent's turn. The Leader also untaps 2 DON!! when all your Characters are Impel Down.

Does it win more games?

The pair works (25.4% with both vs 17.8% with neither), but adds only 7.6 points.

Version of the deckWin rate
Both cards25.4%
Only Buggy18.0%
Only Prisoner of Impel Down18.1%
Neither17.8%

The same Monkey.D.Luffy deck in four versions (4 copies of each named card, or none), each played 3,200 times against the 8 most-played decks on the same shuffles. Synergy (how much more the pair adds than the two cards separately): +7.2 points, about ±1.5 at this many games.

The cards

Buggy OP16-048

[On Play] If your Leader has the {Impel Down} type, draw 1 card and play up to 1 [Prisoner of Impel Down] card from your hand.
[Once Per Turn] This effect can be activated when your opponent attacks. Up to 1 of your [Prisoner of Impel Down] cards gains [Blocker] during this turn.

Prisoner of Impel Down OP16-042

Under the rules of this game, you may have any number of this card in your deck.

Leader: Monkey.D.Luffy OP16-022

[Activate: Main] [Once Per Turn] If the only Characters on your field are {Impel Down} type Characters, set up to 2 of your DON!! cards as active.

Monkey.D.Luffy deck guideAll tested combos