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Alber + King

Combo for Kaido OP17-058 · tested in 3,300 games per version

Real combo+21.1 points with both vs neither

How it works

At 10 DON!!, Alber can trash himself to play King (cost 6) from hand for free. That turns a 10-DON turn into King plus 10 DON of other plays. King then adds DON!! back, which suits a Kaido Leader that spends DON with its DON!! −1 ability. On its own Alber is just a 5000 body.

Does it win more games?

Together they win 32.1%, more than either card alone (13.4% and 25.3%) and well above neither (10.9%).

Version of the deckWin rate
Both cards32.1%
Only Alber13.4%
Only King25.3%
Neither10.9%

The same Kaido deck in four versions (4 copies of each named card, or none), each played 3,300 times against the 8 most-played decks on the same shuffles. Synergy (how much more the pair adds than the two cards separately): +4.3 points, about ±1.5 at this many games.

The cards

Alber OP08-059

[Activate: Main] You may trash this Character: If your Leader has the {Animal Kingdom Pirates} type and you have 10 DON!! cards on your field, play up to 1 [King] with a cost of 7 or less from your hand.

King EB04-031

If this Character would be K.O.'d, you may return 1 DON!! card from your field to your DON!! deck instead.
[Activate: Main] [Once Per Turn] If your Leader has the {Animal Kingdom Pirates} type and you have no other [King] Characters, add up to 1 DON!! card from your DON!! deck and set it as active, and add up to 1 additional DON!! card and rest it.

Leader: Kaido OP17-058

[When Attacking]/[On Your Opponent's Attack] [Once Per Turn] DON!! −1: Give up to 1 of your opponent's Characters −2000 power during this turn.

Kaido deck guideAll tested combos