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Jewelry Bonney + Monkey.D.Luffy

Combo for Monkey.D.Luffy OP13-001 · tested in 3,200 games per version

Real combo+17.9 points with both vs neither

How it works

Jewelry Bonney draws 2 and plays up to 2 Characters with 2000 power or less from hand (with a Supernovas Leader). This Luffy is a 0-power, 1-cost Character, so Bonney puts him out for free, and his On Play then searches for another Supernovas card.

Does it win more games?

Together they win 45.2%, more than either card alone (38.8% and 28.5%) and well above neither (27.3%).

Version of the deckWin rate
Both cards45.2%
Only Jewelry Bonney38.8%
Only Monkey.D.Luffy28.5%
Neither27.3%

The same Monkey.D.Luffy deck in four versions (4 copies of each named card, or none), each played 3,200 times against the 8 most-played decks on the same shuffles. Synergy (how much more the pair adds than the two cards separately): +5.2 points, about ±1.5 at this many games.

The cards

Jewelry Bonney EB05-001

[On Play] If your Leader has the {Supernovas} type, draw 2 cards and play up to 2 Character cards with 2000 power or less from your hand.
[Activate: Main] [Once Per Turn] Give up to 1 of your opponent's Leader or Characters with 6000 power or more −1000 power until the end of your opponent's next End Phase.

Monkey.D.Luffy OP14-013

[On Play] Look at 5 cards from the top of your deck; reveal up to 1 {Supernovas} type card other than [Monkey.D.Luffy] and add it to your hand. Then, place the rest at the bottom of your deck in any order.
[When Attacking] Give up to 1 of your opponent's Characters −1000 power during this turn.

Leader: Monkey.D.Luffy OP13-001

[DON!! x1] [On Your Opponent's Attack] If you have 5 or less active DON!! cards, you may rest any number of your DON!! cards. For every DON!! card rested this way, this Leader or up to 1 of your {Straw Hat Crew} type Characters gains +2000 power during this battle.

Monkey.D.Luffy deck guideAll tested combos