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Monkey.D.Luffy OP13-001 leader card

How to play Monkey.D.Luffy OP13-001

Red / Green Leader · deck guide from 1,200 simulated games against the 12 most-played decks · updated November 2, 2026

Played with its most common tournament list, Monkey.D.Luffy won 32.8% of games against the current meta. Games ran about 5.6 of its own turns. Usually plays Nami on turn 2, Brook on turn 3 and Roronoa Zoro on turn 4; games last about 6 of its turns.

Leader effect

[DON!! x1] [On Your Opponent's Attack] If you have 5 or less active DON!! cards, you may rest any number of your DON!! cards. For every DON!! card rested this way, this Leader or up to 1 of your {Straw Hat Crew} type Characters gains +2000 power during this battle.

Go first or second?

Go first. Wins 37% going first vs 28% going second.

Mulligan: what to keep

Hands with 2 early Characters (cost 1–4) won most often (33.7%). The cards that matter most in an opening hand are Jewelry Bonney EB05-001 (+18.5 points), Roronoa Zoro EB04-007 (+10.1 points), Kid & Killer (+8.6 points), Thousand Sunny (+6.9 points), Usopp (+6.3 points): hands with them win that much more often than hands without. Hands with Charlestone, Nami OP14-031, Monkey.D.Luffy ST31-004 win less often (−9.1, −8.9, −8.6 points). Tournament advice: Jewelry Bonney and Roronoa Zoro in the opening hand; go first (37% vs 29%).

Early Characters in opening handGamesWin rate
251633.7%
3 or more64831.6%

Turn by turn

What the deck plays most often on each of its turns:

Key cards

CardPlayed inUsual turn
Roronoa Zoro EB04-00764%4.3
Nami OP14-03163%2.9
Brook49%4.1
Nami EB02-01739%2.1
Jewelry Bonney EB04-00237%2.0
Sanji OP13-02736%4.6
Monkey.D.Garp30%1.9
Monkey.D.Luffy ST31-00430%4.7

Matchups

Best: Yamato (84.0%), Kaido (73.0%), Donquixote Rosinante (56.0%). Hardest: Monkey.D.Luffy OP17-079 (6.0%), Portgas.D.Ace (10.0%), Rocks.D.Xebec (10.0%).

AgainstWin rateGames
Yamato OP16-079 · matchup84.0%100
Kaido OP17-058 · matchup73.0%100
Donquixote Rosinante OP12-061 · matchup56.0%100
Luffy & Ace ST30-001 · matchup37.0%100
Enel OP15-058 · matchup35.0%100
Enel OP05-098 · matchup27.0%100
Sabo OP13-004 · matchup21.0%100
Boa Hancock OP14-041 · matchup17.0%100
Trafalgar Law OP01-002 · matchup17.0%100
Rocks.D.Xebec OP17-039 · matchup10.0%100
Portgas.D.Ace OP16-001 · matchup10.0%100
Monkey.D.Luffy OP17-079 · matchup6.0%100

Combos that tested well

Thousand Sunny + Monkey.D.Luffy OP12-015: Thousand Sunny works with [Monkey.D.Luffy]. With both in the deck it won 39.0% vs 34.6% with neither (3,200 games).

Thousand Sunny + Monkey.D.Luffy ST21-014: Thousand Sunny works with [Monkey.D.Luffy]. With both in the deck it won 37.8% vs 34.6% with neither (3,200 games).

How these numbers are made: the site's game engine plays full games (DON!!, attacks, blockers, counters, triggers and card effects) between tournament decklists, with the same AI on both sides. They show how the deck plays on average, not how a top player would pilot it. Differences under about 3 points are within noise.