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Thousand Sunny + Monkey.D.Luffy

Combo for Luffy & Ace ST30-001 · tested in 3,400 games per version

Works, small gain+17.3 points with both vs neither

How it works

Thousand Sunny's On Play searches 5 cards for a Straw Hat Crew card (finding Luffy), and it can rest itself to give a rested DON!! to a [Monkey.D.Luffy] card. Luffy has Rush, so the extra DON goes straight into an attack, and the Leader gives your Luffy cards +3000 on the opponent's turn.

Does it win more games?

The pair works (46.9% with both vs 29.6% with neither), but adds only 17.3 points.

Version of the deckWin rate
Both cards46.9%
Only Thousand Sunny33.9%
Only Monkey.D.Luffy40.9%
Neither29.6%

The same Luffy & Ace deck in four versions (4 copies of each named card, or none), each played 3,400 times against the 8 most-played decks on the same shuffles. Synergy (how much more the pair adds than the two cards separately): +1.6 points, about ±1.5 at this many games.

The cards

Thousand Sunny ST31-005

[On Play] Look at 5 cards from the top of your deck; reveal up to 1 {Straw Hat Crew} type card and add it to your hand. Then, place the rest at the bottom of your deck in any order.
[Activate: Main] You may rest this Stage: Give up to 1 rested DON!! card to 1 of your [Monkey.D.Luffy] cards.

Monkey.D.Luffy ST21-014

[Rush] (This card can attack on the turn in which it is played.)
[When Attacking] Give up to 1 rested DON!! card to your Leader or 1 of your Characters.

Leader: Luffy & Ace ST30-001

If you have a Character with 7000 base power or more, give this Leader −2000 power.
[Opponent's Turn] All of your [Portgas.D.Ace] and [Monkey.D.Luffy] cards gain +3000 power.

Luffy & Ace deck guideAll tested combos