
Karoo OP18-001 Leader
Red / Blue · 4 Life · 5,000 power · Strike · Not released yet
All of your Characters with both the {Animal} and {Alabasta} types gain [Rush] and +1000 power.
[Once Per Turn] When your {Alabasta} type Character is K.O.'d, draw 1 card.
How to play Karoo
Alabasta Animals gain Rush and +1000; draws a card when an Alabasta character is K.O.'d. Aggressive rush deck.
Go first or second?
Go second. Wins 79% going second vs 73% going first.
- The extra card going second becomes defense: it plays 4.3 counters a game instead of 4.0.
- Plenty of counters (66k in the list): it can take the first hits and make the extra card count.
From 1,200 simulated games.
Karoo decklist (OP-18)
OP-18 The Dominance of God (booster pack) comes out Nov 20, tournament legal from November 27, so there are no tournament lists yet. This list was made by our deck builder from the cards revealed so far, in 4 styles; each was played 480 times against the 12 most-played decks and the best one (control) is shown. Over 1,200 games it won 75.8%. Expect it to change as more cards are revealed. The Karoo deck guide has the mulligan, turn-by-turn plays and matchups for it.
| Qty | Card | Type | Price |
|---|---|---|---|
| 4 | Pincers OP15-013 | Character | $0.09 |
| 4 | Pincers OP18-012 | Character | |
| 4 | Eyelashes OP18-015 | Character | |
| 4 | Super Spot-Billed Duck Troops OP18-009 | Character | |
| 4 | Sea Cat OP18-003 | Character | |
| 4 | Tony Tony.Chopper OP18-010 | Character | |
| 4 | Karoo EB02-001 | Character | $0.21 |
| 4 | Karoo OP18-004 | Character | |
| 4 | F-croco OP18-043 | Character | |
| 4 | Nefeltari Vivi EB03-024 | Character | $5.86 |
| 4 | Nefeltari Vivi OP18-011 | Character | |
| 3 | Sea Cat OP15-004 | Character | $0.08 |
| 3 | Kung Fu Jugon OP18-005 | Character |
paste into OPTCGSim's deck import
Best cards for Karoo
Every card in Red/Blue checked against this Leader: what its effect and the card's effect do together, what the site's tested list plays, and how strong the card is on its own. Cards whose "If your Leader…" text wouldn't work with Karoo are left out.
Built for Karoo
| Card | Why it fits |
|---|---|
| your Leader gives [Rush] to {Animal} characters 4 copies in its tested list New set | |
| your Leader gives [Rush] to {Animal} characters 4 copies in its tested list New set | |
| your Leader gives [Rush] to {Animal} characters 4 copies in its tested list New set | |
| your Leader gives [Rush] to {Animal} characters 4 copies in its tested list New set | |
| your Leader gives [Rush] to {Animal} characters 4 copies in its tested list New set | |
| your Leader gives [Rush] to {Animal} characters 4 copies in its tested list | |
| your Leader gives [Rush] to {Animal} characters 3 copies in its tested list New set | |
| your Leader gives [Rush] to {Animal} characters 4 copies in its tested list New set | |
| your Leader gives [Rush] to {Alabasta} characters 4 copies in its tested list | |
| your Leader gives [Rush] to {Alabasta} characters | |
| your Leader gives [Rush] to {Alabasta} characters New set | |
| your Leader gives [Rush] to {Alabasta} characters New set |
Strongest other cards in its colors
| Card | Why it fits |
|---|---|
| 2000 counter | |
| 2000 counter | |
| 2000 counter | |
| 2000 counter | |
| 2000 counter | |
| 2000 counter | |
| 2000 counter | |
| 2000 counter | |
| 2000 counter | |
| 2000 counter | |
| 2000 counter | |
| card advantage |