
How to play Karoo OP18-001
Red / Blue Leader · deck guide from 1,200 simulated games against the 12 most-played decks · updated November 2, 2026
Played with the simulator-tested list below, Karoo won 75.8% of games against the current meta. Games ran about 5 of its own turns. Alabasta Animals gain Rush and +1000; draws a card when an Alabasta character is K.O.'d. Aggressive rush deck.
All of your Characters with both the {Animal} and {Alabasta} types gain [Rush] and +1000 power.
[Once Per Turn] When your {Alabasta} type Character is K.O.'d, draw 1 card.
Karoo decklist (OP-18)
OP-18 The Dominance of God (booster pack) comes out Nov 20, tournament legal from November 27, so there are no tournament lists yet. This list was made by our deck builder from the cards revealed so far, in 4 styles; each was played 480 times against the 12 most-played decks and the best one (control) is shown. Over 1,200 games it won 75.8%. Expect it to change as more cards are revealed.
| Qty | Card | Type | Cost |
|---|---|---|---|
| 4 | Character | 4 | |
| 4 | Character | 1 | |
| 4 | Character | 1 | |
| 4 | Character | 4 | |
| 4 | Character | 5 | |
| 4 | Character | 4 | |
| 4 | Character | 5 | |
| 4 | Character | 3 | |
| 4 | Character | 4 | |
| 4 | Character | 5 | |
| 4 | Character | 2 | |
| 3 | Character | 1 | |
| 3 | Character | 1 |
paste into OPTCGSim's deck import
Go first or second?
Go second. Wins 79% going second vs 73% going first.
Mulligan: what to keep
Hands with 2 early Characters (cost 1–4) won most often (75.8%). The cards that matter most in an opening hand are Nefeltari Vivi OP18-011 (+9.3 points), F-croco (+4.9 points), Tony Tony.Chopper (+3.9 points): hands with them win that much more often than hands without. Hands with Sea Cat OP15-004, Pincers OP18-012, Kung Fu Jugon win less often (−8.1, −6.5, −5.5 points).
| Early Characters in opening hand | Games | Win rate |
|---|---|---|
| 2 | 120 | 75.8% |
| 3 or more | 1068 | 75.8% |
Turn by turn
What the deck plays most often on each of its turns:
- Turn 1:
Eyelashes (26% of games) or
Pincers OP18-012 (25% of games) - Turn 2:
Karoo OP18-004 (27% of games) or
F-croco (22% of games) - Turn 3:
Nefeltari Vivi EB03-024 (55% of games) or
Karoo EB02-001 (46% of games) - Turn 4:
Super Spot-Billed Duck Troops (32% of games) or
F-croco (20% of games) - Turn 5:
Super Spot-Billed Duck Troops (35% of games) or
Karoo EB02-001 (20% of games) - Turn 6:
Karoo EB02-001 (20% of games) or
Super Spot-Billed Duck Troops (19% of games)
Key cards
| Card | Played in | Usual turn |
|---|---|---|
| 68% | 3.3 | |
| 62% | 4.1 | |
| 62% | 3.5 | |
| 54% | 3.2 | |
| 48% | 3.6 | |
| 47% | 2.3 | |
| 45% | 1.6 | |
| 44% | 2.9 |
Matchups
Best: Kaido (99.0%), Yamato (97.0%), Enel OP15-058 (95.0%). Hardest: Monkey.D.Luffy OP17-079 (42.0%), Boa Hancock (58.0%), Rocks.D.Xebec (58.0%).
| Against | Win rate | Games |
|---|---|---|
| Kaido OP17-058 | 99.0% | 100 |
| Yamato OP16-079 | 97.0% | 100 |
| Enel OP15-058 | 95.0% | 100 |
| Donquixote Rosinante OP12-061 | 93.0% | 100 |
| Monkey.D.Luffy OP13-001 | 93.0% | 100 |
| Portgas.D.Ace OP16-001 | 81.0% | 100 |
| Enel OP05-098 | 72.0% | 100 |
| Luffy & Ace ST30-001 | 62.0% | 100 |
| Sabo OP13-004 | 60.0% | 100 |
| Rocks.D.Xebec OP17-039 | 58.0% | 100 |
| Boa Hancock OP14-041 | 58.0% | 100 |
| Monkey.D.Luffy OP17-079 | 42.0% | 100 |
How these numbers are made: the site's game engine plays full games (DON!!, attacks, blockers, counters, triggers and card effects) between tournament decklists, with the same AI on both sides. They show how the deck plays on average, not how a top player would pilot it. Differences under about 3 points are within noise.