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Karoo OP18-001 leader card

How to play Karoo OP18-001

Red / Blue Leader · deck guide from 1,200 simulated games against the 12 most-played decks · updated November 2, 2026

Played with the simulator-tested list below, Karoo won 75.8% of games against the current meta. Games ran about 5 of its own turns. Alabasta Animals gain Rush and +1000; draws a card when an Alabasta character is K.O.'d. Aggressive rush deck.

Leader effect

All of your Characters with both the {Animal} and {Alabasta} types gain [Rush] and +1000 power.
[Once Per Turn] When your {Alabasta} type Character is K.O.'d, draw 1 card.

Karoo decklist (OP-18)

OP-18 The Dominance of God (booster pack) comes out Nov 20, tournament legal from November 27, so there are no tournament lists yet. This list was made by our deck builder from the cards revealed so far, in 4 styles; each was played 480 times against the 12 most-played decks and the best one (control) is shown. Over 1,200 games it won 75.8%. Expect it to change as more cards are revealed.

QtyCardTypeCost
4Pincers OP15-013Character4
4Pincers OP18-012Character1
4EyelashesCharacter1
4Super Spot-Billed Duck TroopsCharacter4
4Sea Cat OP18-003Character5
4Tony Tony.ChopperCharacter4
4Karoo EB02-001Character5
4Karoo OP18-004Character3
4F-crocoCharacter4
4Nefeltari Vivi EB03-024Character5
4Nefeltari Vivi OP18-011Character2
3Sea Cat OP15-004Character1
3Kung Fu JugonCharacter1

paste into OPTCGSim's deck import

Go first or second?

Go second. Wins 79% going second vs 73% going first.

Mulligan: what to keep

Hands with 2 early Characters (cost 1–4) won most often (75.8%). The cards that matter most in an opening hand are Nefeltari Vivi OP18-011 (+9.3 points), F-croco (+4.9 points), Tony Tony.Chopper (+3.9 points): hands with them win that much more often than hands without. Hands with Sea Cat OP15-004, Pincers OP18-012, Kung Fu Jugon win less often (−8.1, −6.5, −5.5 points).

Early Characters in opening handGamesWin rate
212075.8%
3 or more106875.8%

Turn by turn

What the deck plays most often on each of its turns:

Key cards

CardPlayed inUsual turn
Nefeltari Vivi EB03-02468%3.3
Super Spot-Billed Duck Troops62%4.1
Karoo EB02-00162%3.5
F-croco54%3.2
Sea Cat OP18-00348%3.6
Nefeltari Vivi OP18-01147%2.3
Eyelashes45%1.6
Karoo OP18-00444%2.9

Matchups

Best: Kaido (99.0%), Yamato (97.0%), Enel OP15-058 (95.0%). Hardest: Monkey.D.Luffy OP17-079 (42.0%), Boa Hancock (58.0%), Rocks.D.Xebec (58.0%).

AgainstWin rateGames
Kaido OP17-05899.0%100
Yamato OP16-07997.0%100
Enel OP15-05895.0%100
Donquixote Rosinante OP12-06193.0%100
Monkey.D.Luffy OP13-00193.0%100
Portgas.D.Ace OP16-00181.0%100
Enel OP05-09872.0%100
Luffy & Ace ST30-00162.0%100
Sabo OP13-00460.0%100
Rocks.D.Xebec OP17-03958.0%100
Boa Hancock OP14-04158.0%100
Monkey.D.Luffy OP17-07942.0%100

How these numbers are made: the site's game engine plays full games (DON!!, attacks, blockers, counters, triggers and card effects) between tournament decklists, with the same AI on both sides. They show how the deck plays on average, not how a top player would pilot it. Differences under about 3 points are within noise.