
How to play Boa Hancock OP14-041
Blue / Yellow Leader · deck guide from 1,200 simulated games against the 12 most-played decks · updated November 2, 2026
Played with its most common tournament list, Boa Hancock won 66.3% of games against the current meta. Games ran about 5.4 of its own turns.
[Opponent's Turn] When you play a Character, draw 1 card.
[DON!! x1] [Once Per Turn] When one of your {Amazon Lily} or {Kuja Pirates} type Characters with 5000 base power or more is K.O.'d, add up to 1 card from the top of your opponent's Life cards to the owner's hand.
Go first or second?
Either works; pick by matchup. 66% going first and 66% going second: too close to matter, so choose for the matchup.
Mulligan: what to keep
Hands with 1 early Character (cost 1–4) won most often (70.0%). The cards that matter most in an opening hand are Gecko Moria (+11.4 points), Roronoa Zoro (+10.2 points), Nami EB03-053 (+9.8 points), Marguerite (+8.6 points), Gravity Blade Raging Tiger (+7.5 points): hands with them win that much more often than hands without. Hands with Boa Hancock EB05-028, Boa Hancock ST17-004, Rindo win less often (−9.8, −8.5, −7.1 points).
| Early Characters in opening hand | Games | Win rate |
|---|---|---|
| 1 | 240 | 70.0% |
| 2 | 612 | 66.3% |
| 3 or more | 312 | 63.1% |
Turn by turn
What the deck plays most often on each of its turns:
- Turn 1:
Kouzuki Hiyori (10% of games) or
Gloriosa (Grandma Nyon) (10% of games) - Turn 2:
Roronoa Zoro (22% of games) or
Marguerite (15% of games) - Turn 3:
Borsalino (31% of games) or
Roronoa Zoro (13% of games) - Turn 4:
Borsalino (22% of games) or
Shakuyaku (20% of games) - Turn 5:
Boa Hancock OP14-112 (32% of games) or
Gecko Moria (13% of games) - Turn 6:
Boa Hancock OP14-112 (24% of games) or
Borsalino (17% of games)
Key cards
| Card | Played in | Usual turn |
|---|---|---|
| 58% | 3.7 | |
| 44% | 2.9 | |
| 39% | 3.8 | |
| 38% | 5.3 | |
| 31% | 4.9 | |
| 29% | 3.6 | |
| 26% | 2.3 | |
| 25% | 4.6 |
Matchups
Best: Yamato (95.0%), Kaido (87.0%), Donquixote Rosinante (84.0%). Hardest: Monkey.D.Luffy OP17-079 (41.0%), Rocks.D.Xebec (43.0%), Portgas.D.Ace (46.0%).
| Against | Win rate | Games |
|---|---|---|
| Yamato OP16-079 · matchup | 95.0% | 100 |
| Kaido OP17-058 · matchup | 87.0% | 100 |
| Donquixote Rosinante OP12-061 · matchup | 84.0% | 100 |
| Enel OP15-058 · matchup | 82.0% | 100 |
| Monkey.D.Luffy OP13-001 · matchup | 79.0% | 100 |
| Enel OP05-098 · matchup | 68.0% | 100 |
| Trafalgar Law OP01-002 · matchup | 67.0% | 100 |
| Sabo OP13-004 · matchup | 52.0% | 100 |
| Luffy & Ace ST30-001 · matchup | 51.0% | 100 |
| Portgas.D.Ace OP16-001 · matchup | 46.0% | 100 |
| Rocks.D.Xebec OP17-039 · matchup | 43.0% | 100 |
| Monkey.D.Luffy OP17-079 · matchup | 41.0% | 100 |
Combos that tested well
Nami EB03-053 + Borsalino: Nami plays Characters with 6000 power or less from hand. With both in the deck it won 49.3% vs 41.4% with neither (3,200 games).
How these numbers are made: the site's game engine plays full games (DON!!, attacks, blockers, counters, triggers and card effects) between tournament decklists, with the same AI on both sides. They show how the deck plays on average, not how a top player would pilot it. Differences under about 3 points are within noise.