
How to play Charlotte Katakuri OP11-062
Purple Leader · deck guide from 1,200 simulated games against the 12 most-played decks · updated November 2, 2026
Played with its most common tournament list, Charlotte Katakuri won 28.4% of games against the current meta. Games ran about 5.9 of its own turns.
[When Attacking]/[On Your Opponent's Attack] [Once Per Turn] DON!! −1: Look at 1 card from the top of your opponent's deck. Then, this Leader gains +1000 power during this battle.
Go first or second?
Either works; pick by matchup. 27% going first and 30% going second: too close to matter, so choose for the matchup.
Mulligan: what to keep
Hands with 3 or more early Characters (cost 1–4) won most often (31.9%). The cards that matter most in an opening hand are Charlotte Katakuri OP11-067 (+7.7 points), Charlotte Perospero (+6.5 points), Charlotte Cracker (+5.2 points), Charlotte Daifuku (+4.7 points), Charlotte Pudding EB03-035 (+3.1 points): hands with them win that much more often than hands without. Hands with When Two Men Are Fighting the Last Thing I Need Is Some Half-Hearted Assistance!!!!, Mamaragan, Charlotte Pudding OP08-067 win less often (−11.2, −7.2, −5.7 points).
| Early Characters in opening hand | Games | Win rate |
|---|---|---|
| 1 | 168 | 29.8% |
| 2 | 672 | 26.2% |
| 3 or more | 360 | 31.9% |
Turn by turn
What the deck plays most often on each of its turns:
- Turn 1:
Charlotte Brulee (39% of games) or
Charlotte Pudding OP11-070 (31% of games) - Turn 2:
Charlotte Pudding OP08-067 (31% of games) or
Charlotte Cracker (25% of games) - Turn 3:
Charlotte Cracker (27% of games) or
Charlotte Katakuri ST34-001 (27% of games) - Turn 4:
Charlotte Katakuri OP11-067 (37% of games) or
Charlotte Pudding PRB02-010 (32% of games) - Turn 5:
Charlotte Katakuri OP11-067 (33% of games) or
Charlotte Pudding PRB02-010 (22% of games) - Turn 6:
Charlotte Katakuri OP11-067 (29% of games) or
Charlotte Linlin (24% of games)
Key cards
| Card | Played in | Usual turn |
|---|---|---|
| 69% | 4.6 | |
| 65% | 4.2 | |
| 61% | 1.9 | |
| 60% | 3.6 | |
| 60% | 2.2 | |
| 60% | 4.2 | |
| 58% | 2.8 | |
| 53% | 4.2 |
Matchups
Best: Kaido (73.0%), Yamato (65.0%), Monkey.D.Luffy OP13-001 (47.0%). Hardest: Rocks.D.Xebec (3.0%), Portgas.D.Ace (5.0%), Monkey.D.Luffy OP17-079 (7.0%).
| Against | Win rate | Games |
|---|---|---|
| Kaido OP17-058 | 73.0% | 100 |
| Yamato OP16-079 | 65.0% | 100 |
| Monkey.D.Luffy OP13-001 | 47.0% | 100 |
| Donquixote Rosinante OP12-061 | 40.0% | 100 |
| Enel OP15-058 | 38.0% | 100 |
| Enel OP05-098 | 24.0% | 100 |
| Luffy & Ace ST30-001 | 14.0% | 100 |
| Sabo OP13-004 | 13.0% | 100 |
| Boa Hancock OP14-041 | 12.0% | 100 |
| Monkey.D.Luffy OP17-079 | 7.0% | 100 |
| Portgas.D.Ace OP16-001 | 5.0% | 100 |
| Rocks.D.Xebec OP17-039 | 3.0% | 100 |
How these numbers are made: the site's game engine plays full games (DON!!, attacks, blockers, counters, triggers and card effects) between tournament decklists, with the same AI on both sides. They show how the deck plays on average, not how a top player would pilot it. Differences under about 3 points are within noise.